3D Game Project
Construction Mess
Position
All
Year
July 2023 - Nov 2023
Designed a challenging level, showcasing advanced level design skills and innovative gameplay concepts, highlighting player engagement and strategic layout planning.
MAP
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SPAWN
The player spawn point is strategically placed to guarantee a safe and advantageous starting position for the player. This location is meticulously chosen to balance safety with immediate access to the game's narrative, ensuring an optimal beginning for each gameplay session.
COVER
Structures like walls, barriers, or natural features like rocks and foliage. Cover is a crucial element in strategic gameplay, offering players a means to shield themselves from enemy fire while planning their next move or executing an attack. It adds a layer of depth to the game, requiring players to make tactical decisions about movement and positioning.
JUMPSCARE
A "jumpscare enemy" in a game is designed to startle players unexpectedly. These elements typically appear suddenly, triggering intense reactions and adding a layer of unpredictability and thrill to the gameplay. Such features are used to heighten tension and challenge players' reflexes and composure under surprise scenarios.
HIGHGROUND
Players on the high ground have a better line of sight over the surrounding area, making it easier to spot and engage enemies. Different types of weapons can be found across the map, each suited for specific scenarios, providing strategic diversity and enhancing combat effectiveness in various situations.
COMPLETE
Upon completing the mission, players are rewarded with a sense of achievement and progression. The game's design ensures that reaching the end of a level or the final destination is both challenging and satisfying, with various scenarios testing the player's combat adaptability and strategic planning.